09 Oct 2009 posted by: admin
- Introduction
- Masters of Endurance is a team-based endurance racing series with two car classes, GT1 and GT2.
- Application
- If a team is interested in racing in the series, it needs to send an application to applications 'at' mastersofendurance.eu. Teams will be selected and invited to race from a pool of applicants. Applications must contain a list of the drivers the teams are planning to employ, the team's name, and the racing history of the drivers. Teams must also state in which class and with which car they are planning to enter the series.
- Teams that have not previously raced in MoE need to prove their racing experience in order to receive an invitation. The organizers can ask the teams or single drivers for proof of their racing capabilities--whether via replays, a private test session, or some other method--before inviting a team.
- Cars
- The GT1 class consists of the GTR class, with the FZR restricted by 35kg to achieve proper balance with the XRR.
- The GT2 class consists of the GTR class, with the following intake restrictions: FZR 20%, FXR 23%, XRR 25%.
- Drivers
- Teams may freely substitute team members on their official application list. Only drivers from this list may drive in any given race. When a team wants to change their list, they should send an email in which they announce this change. This email should be sent to applications 'at' mastersofendurance.eu.
- Using drivers not listed on a team's official application list will result in an immediate disqualification from the given event.
- Name format
- Driver names must show the driver's car class, team number, and real name. Classes are distinguished using specific colors for team numbers. GT1 uses blue and GT2 uses red. The name and the dash between the number and name must be white.
- Example: GT1: 10 - P. Kempermann GT2: 10 - P. Kempermann
- Skins
- Teams must produce a distinct car skin for each round of the season. If a team has a car in each class, these cars should be distinct in appearance from one another.
- A skinning kit will be provided for each car model by the series admins in advance of the season start.
- Skins must include the provided number plate with the correct number, placed on each side of the car as well as the hood/bonnet. Skins must also include the names of the drivers on the team’s race entry list and their national flags.
- GT2 skins must include the provided GT2 “bumper bar” on the rear bumper of the car.
- The Masters of Endurance series logo and the appropriate race logo must also be included, each large enough to be visible from track cameras. Skins must be posted in the appropriate round’s skin thread 24 hours prior to the first qualifying session of a given race weekend.
- The Masters of Endurance series logo and the appropriate race logo must also be included, each large enough to be visible from track cameras. Skins must be posted in the appropriate round’s skin thread 24 hours prior to the first qualifying session of a given race weekend. Skins should be posted at 2048x2048 pixel resolution.
- The license plate is regarded as part of your skin and must contain the team tag only.
[ - If you have a car in both classes you MUST include the class on your plate as well.
*]Example: MoE GT1
- Race Weekend
- Qualification
- In the week before a race, on Sunday and Friday nights at 19:00 UTC, qualifying sessions of one hour will be held.
- Each car may run an unlimited amount of laps during these sessions, but may only have one driver on the track at all times. Multiple drivers may be used per car per session, and the fastest lap from the entire team over both sessions will count toward their starting position (barring any penalties).
- All drivers taking part in the qualification must be on the drivers list for that event.
- Any laps driven by a driver who has already driven for another team/car in a given race weekend will be deducted from the team's lap total.
- GT1 qualifying will begin at 19:00 UTC and end at 19:30 UTC. After a 10-minute break, GT2 qualifying will begin at 19:40 UTC and end at 20:10 UTC.
- GT1 drivers should not be present on the server during GT2 qualifying, and vice versa.
- When exiting the pits, drivers should be sure to respect cars already on-track, and should not exit into their path. While on an out-lap or in-lap, drivers should also be aware of other cars on hotlaps. Blocking another car during qualifying, if protested, may result in a loss of the fastest lap from a given session.
- Race
- General
- Races in Masters of Endurance will be of a duration of either 6, 12, or 24 hours. 6-hour races will begin at 14:00 UTC, 12-hour races will begin at 12:00 UTC, and 24-hour races will begin at 16:00 UTC.
- Each team's starting driver must be present in the server within 10 minutes of the scheduled start time. Drivers who fail to meet this deadline will start from the rear of their class's grid.
- Races will begin with a rolling start including one formation lap behind a safety car, except in the case of South City Long, where the polesitting GT1 car will act as the safety car.
- Warmup lap
- Drivers will remain in single-file until the final sector of the formation lap, when they will form up in a double-file line.
- The leader controls the pace of the field on the restart, but should gradually accelerate until the green flag is displayed.
- Passing is not allowed before the green flag is displayed.
- A car that loses its grid position during the formation lap because of a spin or any other situation, regardless of the cause, cannot regain its grid position. It must start from the back.
- Warming up you tires during the single-line format is allowed when the driver in question leaves enough space and makes sure not to crash into other cars when closing the gap again.
- Race
- During any race, a minimum of 3 drivers must race for a team. In the 6-hour races, a maximum of 4 drivers may race. In the 12-hour race, a maximum of 5 drivers may race. In the 24-hour race, a maximum of 6 drivers may race. No driver may race for two different cars-whether for individual teams or two cars entered by the same team-during a race weekend. Qualifying sessions are considered part of a race weekend.
- No driver may drive more than 45% of the race. This number is calculated using the number of laps completed by the winning team. Any fractional amount of laps will be rounded up to a full number of laps. The admins will provide a "45% estimate" before the race.
- All laps driven by a driver that exceed the actual 45% figure or the estimate, whichever is higher, will be deducted from the team's lap total.
- Driver swaps may be made at any time. However, a driver may only join the server when the car he wants to swap into is on its in-lap. The driver leaving the car must leave the server immediately after giving up his seat.
- Drivers should give respect to all other cars around them, even those laps down, or from a different class. Rough driving will not be tolerated.
- Any cases of rough driving, or of protested incidents, will be judged by the marshals on duty, and an appropriate penalty will be delivered if necessary.
- Blue flags must be respected in a timely manner.
- A driver under a blue flag should NOT behave erratically, or in any way that would confuse the lapping car.
- A driver under a blue flag SHOULD keep to his line and give way when the lapping car presents an overtaking maneuver.
- Repeated blocking under blue flag may result in a DT penalty.
- In order to be scored, a team must cross the line after the full time has expired and the leader has finished.
- After finishing, drivers should continue around the track on a cool-down lap before returning to the pit lane and parking in a garage stall. The podium finishers in each class should report to the start/finish line for a podium photo.
- Points
- Points will be given as follows for both classes, in order of finishing position:40, 34, 29, 25, 22, 19, 16, 14, 12, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
- Points will be multiplied by 1.5x for the 12-hour race, and 2x for the 24-hour race.
- A car must finish the race in order to be awarded points.
- Any tie in the points standings at the end of the season will be broken by number of wins. If number of wins is the same between two or more teams with the same number of points, number of runner-up finishes will be used, and so on.
- Penalties
- General
- Penalties will be given during the race in form of a drive-through (DT) or stop-and-go (SG) penalty.
- Penalties given during the race must be served within 10 minutes. If not served within this time frame, the next highest penalty will be given.
- Penalties given after the race will come in the form of time penalties: 30 seconds for a DT, 45 seconds for a SG.
- Incidents involving gross negligence or misbehavior between car classes may result in more severe punishments, including loss of points, loss of laps, or disqualification, at the admins’ discretion.
- Name format
- Failure to properly format one's name during a qualifying session will result in loss of that session's fastest lap. Failure to properly format one's name in a race will result in a drive-through (DT) penalty.
- Skins
- Teams who do not meet the skin deadline will not be allowed to qualify in the first session. These teams must post their round skin within 24 hours of the start of the second session, in order to set a qualifying time.
- Teams who do not have a skin posted within 24 hours of the start of the race will receive a 3-point penalty.
- All drivers must use the appropriate skin during a qualifying or race session.
- Use of an inappropriate skin (wrong round logo, missing logos, wrong number, etc) or lack of a skin will result in a loss of fastest session lap in qualifying, or a DT penalty in the race.
- Protests
- Teams may protest on-track incidents in which they feel they have been wronged by another car. An appropriate protest thread will be available in the Masters of Endurance forum for each round, with a format specified for lodging protests.
- Protests may not be made regarding incidents in which your team is not directly involved.
- Protests lodged more than one hour after the end of the stint of the affected driver will not be accepted.
- Protests lodged within the last hour of the event will be ruled upon after the race has been completed.
- Protests must include a replay of the incident, preferably cut to show the lead-up to and aftermath of the incident.
- Summary of Penalties
- Inability to qualify
- Skin not provided 24hr before a given qualifying session
- DT
- Inappropriate general driving conduct
- Failure to use proper driver naming in race
- Failure to follow server entry/exit guidelines
- Chat during race
- Excessive honking/harassment
- Use of inappropriate skin in race
- SG
- Inappropriate general driving conduct
- Time penalties
- Inappropriate general driving conduct (protested incidents decided after race)-30 or 45s
- Loss of laps (qualifying)
- Failure to use proper driver naming in qualifying
- Use of inappropriate skin in qualifying
- Chat during qualifying
- Loss of laps (race)
- Driving with a driver who has driven for another team during the same race weekend
- Single driver driving more than 45% of race distance
- Gross negligence/inter-class misbehavior
- Points penalties
- Failure to have a representative on IRC
- Failure to provide race skin within 24 hours of race start
- DQ
- Driving with a driver not on the official team roster
- Driving with fewer than the minimum number of drivers per race
- Driving with more than the max number of drivers per race
- Server Failure
- If the server or master server fails, or a significant number of drivers are unable to join the server, or if the admins judge there to be sufficient reason, the race may be stopped.
- Positions will be recorded according to the running order on the last completed lap.
- The race will be re-started when the situation has been rectified, or the teams have been instructed to move to a designated backup server.
- The race will be re-started according to the rules in section 7.2.2, with the exception that cars will remain in single file. Cars will be divided by class, with the GT2 cars starting behind the GT1 cars.
- Gaps at the end of the last completed lap before the race stoppage will not be preserved. The completed laps from the first segment of the race will simply be added to the results from the second segment.
- Miscellaneous
- Drivers must not block messages during qualifying and race sessions, as admins may need to direct them regarding an on-track situation.
- Chatting is strictly forbidden during qualifying and race sessions.
- Chatting includes intentional messages, binds, and blocking/unblocking messages. Blocking/unblocking chat will count as one chat line, as admins require chat to be unblocked during the race.
- Teams who chat during a qualifying session will lose their fastest lap of the session. Teams who chat during a race session will receive an immediate DT penalty.
- Drivers are encouraged to create a driver profile specifically for MoE, in order to avoid any possible forgotten number plates, and so on.
- Chat penalties may be assessed due to messages sent by drivers who are not currently in the car, and team members who may not even be on the race roster.
- The race marshals will announce when chat is allowed, following the completion of a qualifying or race session.
- Excessive honking is not allowed, and a DT penalty may be assessed in extreme cases.
- All teams must have a representative present at all times on the Masters of Endurance IRC channel: #moe @ gamesurge.
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